Might & Magic: Elemental Guardians Wiki
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Up to 8 effects can be applied to a single target. Identical effects cannot be accumulated—the one last applied will replace the existing effect.

Continuous damage effects (Icon-poison Poison, Icon-parasite Parasite) are exceptions and can be accumulated. A special case is Icon-bomb Bomb: when replacing a bomb, the previous one will detonate, instantly inflicting 100% of its damage.

This "Help" list can be accessed in-game during battle by selecting the cog icon in the upper right hand corner of the screen.

<tabber> |-|Beneficial Effects (Buffs) =

Buff Listing[]

Beneficial effects do not need Stats-accuracy Accuracy to land.

Icon Name Effect Note
Icon-avoid-death
Avoid Death Makes an ally unkillable, preventing their HP from dropping below 1 HP point.
Icon-avoid-dmg
Avoid Direct Damage Makes an ally invincible against attacks, receiving 0 damage from any non-lasting source for a few turns.
Icon-avoid-life-change
Avoid Life Change Blocks the HP of the allies for some turns, making that no damage or heal received over them modify their HP.
Icon-blind-mail
Blind Mail Recovers an ally with a rusty dust spewing mail, bringing something in the eyes of an enemy attacker making them missing their abilities with 50% chance. Chance of applying Icon-blind Blind on hit. Uses ally's accuracy when calculating if it is applied or resisted.
Icon-human-shield
Body Shield Protects an ally using own body, taking any single target attacks they would have otherwise received.
Icon-charges-build-menus
Concentration points Points of extra energy in the form of sageness. These allow some spells to have extra effect when cast by the ally in question.
Icon-counter-attack
Counter Attack Gives a 50% chance of an ally counterattacking any attacker.
Icon-decrease-chance-crit-dmg
Decrease Chance to Receive Critical Attack Decreases the chance of an ally getting a critical attack by 30%
Icon-divine-shield
Divine Shield Holy protection that dodges damage, then fades out.
Icon-dodge
Dodge Fastens a creature with this positive effect, allowing it to dodge enemy abilities with 50% chance.
Icon-crit-chance-enhanced
Increase Critical Chance Increases the critical chance of an ally by 15%.
Icon-crit-dmg-enhanced
Increase Critical Damage Increases the critical damage of an ally by 55%.
Icon-defense-enhanced
Increase Defense Increases the defense of an ally by 60%.
Icon-elemental-attack
Elemental Attack Makes an ally advantageous against all elements when attacking. Allies' damaging attacks will have 130% damage potency.
Icon-elemental-defense
Elemental Defense Makes an ally advantageous against all elements when defending. Attacker's damaging attacks only have 70% damage potency.
Icon-inmune-to-all
Immune Makes an ally immune to incoming negative lasting effects with 100% chance to resisting them. Cannot stop Instant Drain.
Icon-inmune-to-single
Partial Immunity Makes an ally partially immune to incoming lasting negative effects, resisting [some] of them with 100% chance, no matter what.
Icon-accuracy-enhanced
Increase Accuracy Increases the accuracy of an ally by 25%
Icon-attack-enhanced
Increase Attack Increases the attack of an Ally by 50%
Icon-attack-progressive
Permanent Attack Buff While this effect is active, the attack of the creature will be increased by 10% every turn. Raid Boss' skill
Icon-increase-heal
Increase Healing Effects Amplifies any healing effects an ally receives by 25%
Icon-resistance-enhanced
Increase Resistance Increases the resistance of an ally by 25%
Icon-speed-enhanced
Increase Speed Increases the speed of an ally by 40%
Icon-invincible
Invincible Makes an ally invincible to all sources of damage
Icon-invisible
Invisible The creature affected with this beneficial effect will be invisible in the fight, avoiding the enemy to target them. The invisibility is not taken in account if the creature is the last one remaining in battle, and will be lost once the creature attacks. If a creature attacks the enemy while invisible, they are revealed and loose the buff. If they cast a buff or heal, they will stay invisible.
Icon-mirror
Mirror A creature with this effect is protected by a crystalline veil that acts as a mirror against negative effects, thus bouncing them back to the original caster.
Icon-phoenix-soul
Phoenix Soul Revives an ally from their ashes if they perish while this effect is active
Icon-poison-mail
Poisonmail Protects an ally with a venomous aura, with a 40% probability of poisoning any attacker for 2 turns. Chance of applying Icon-poison Poison on hit. Uses ally's accuracy when calculating if it is applied or resisted.
Icon-protective-mark
Protective Mark Reduces the damage an ally receives by 40%
Icon-life-regen
Regenerate Regenerates the HP of an ally at the end of their turn Regenerate does not stack. The last applied buff will override the old one, regardless of power.
Icon-reflect-dmg
Reflect damage Protects an ally with a reflecting veil, injuring any attacker with 25% of the damage they just dealt. Reflected damage is checked against attacker’s defense.
Icon-reflect-heal
Reflect Heal Reflect the caster's damage as healing vibes on the target ally.
Icon-reverse-positive
Reverse Allies Incoming damage will heal the creature, while healing will deal damage.
Icon-shield
Shield Shields an ally, providing a layer of extra HP for a few turns
Icon-spread-damage
Spread Damage Damage received by the creature covered by this effect is divided between all allies, and thus vastly reduced. Only the original creature is taken in account when proceeding with the calculation of damage inflicted.
Icon-taunt-mail
Taunt Mail A creature with this effect has a 50% chance of mocking an enemy attacker, thus attracting their attacks for a number of turns. Chance of applying Icon-target Taunt on hit. Uses ally's accuracy when calculating if it is applied or resisted.
Icon-thorn-mail
Thorn Mail Protects an ally with Thornmail, injuring any attacker with 10% of their max HP.

Debuffs[]

Harmful effects require Stats-accuracy Accuracy to be applied to enemies, checked against an enemy's Stats-resistance Resistance.
Example:
Stats-accuracy80% Acc vs Stats-resistance140% Resistance
Chance to Resist = Res - Acc
140 - 80 = 60 % > Min chance to resist (10%)
Chance to Land Debuff = 100 - (Chance to resist)= 100 - 60 = 40% (to land debuffs)

Note:

Max Chance to land debuff= 90%

Min Chance to land debuff = 10%

Detonate Bomb and Poison Burst don't need Accuracy.

Icon Name Effect Note
Icon-blind
Blind Blinds an enemy, giving their a 50% chance of missing their attacks.
Icon-block-buff
Block Buff (& Beneficial Effects) Prevents an enemy from receiving positive lasting effects. Does not block Icon-life-regen Regeneration or Healing.
Icon-block-heal
Block Heal Prevents an enemy from receiving healing effects.
Icon-block-revive
Block Revive Prevents an enemy from being reborn if they perish while this effect is active. Applies to both Revive Skills, Zombie Call, and Icon-phoenix-soul Phoenix Soul
Icon-bomb
Bomb Plants a bomb on an enemy which denotes at the end of a timer, dealing damage based on the creature’s attack. The enemy is stunned once the bomb explodes. A bomb placed over another bomb will denote and replace the current bomb.

Note: Bomb deal Pure Damage.

Icon-confused
Confuse Confuses an enemy, giving a 50% chance of them attacking their allies instead.
Icon-curse
Curse Disables a percentage of the target’s HP for a number of turns. Disabled HP becomes “unhealable” while the effect is active.
Icon-accuracy-reduced
Decrease Accuracy Decreases the accuracy of an enemy by 25%.
Icon-attack-reduced
Decrease Attack Decreases the attack of an enemy by 50%.
Icon-crit-chance-reduced
Decrease Critical Chance Decreases the probability of an enemy dealing a critical attack 15%.
Icon-crit-dmg-reduced
Decrease Critical Damage Decreases the damage an enemy inflicts when dealing a critical attack by 55%.
Icon-defense-reduced
Decrease Defense Decreases an enemy's defense by 60%.
Icon-speed-reduced
Decrease Speed Decreases an enemy's speed by 40%.
Icon-resistance-reduced
Decrease Resistance Decreases an enemy's resistance by 25%.
Icon-increase-chance-crit-dmg
Increase Chance to Receive Critical Attack Increases the probability of an enemy receiving a critical attack by 30%.
Icon-fear
Fear/Terrify Terrifies an enemy, making them unable to cast a skill.
Icon-charges-wound-menus
Focus Marks Points of debility that affect an enemy creature and allow some spells to have an extra effect when cast against those creatures. Focus marks do not count against total debuffs.
Icon-frozen
Freeze Freezes an enemy, making them unable to cast a skill.
Icon-hunting-mark
Hunting Mark Increases the damage an enemy receives by 40%.
Icon-life-steal
Lifesteal Curses an enemy, draining their HP and recuperating the HP of the caster.
Icon-life-steal-hp
Lifesteal HP Curses an enemy and inflicts lifesteal.
Icon-mute
Mute Mutes an enemy, only allowing them to cast their first skill
Icon-paralyze
Paralyze Binds an enemy in a powerful hold, making them unable to cast a skill.
Icon-parasite
Parasite Implants a parasite in the target that devours their HP by an increasing amount each turn until the parasite’s duration runs out or the creature dies.
Icon-poison
Poison Subtracts 10% of an enemy’s HP at the end of their turn. Against Bosses, this effect is reduced to 5%.
Icon-polymorph
Polymorph Transforms an enemy into a critter, modifying their stats and spells for a few turns.
Icon-reverse-negative
Reverse Enemies Healing turns into damage, while incoming damage will heal the creature.
Icon-sleep
Sleep Puts an enemy to sleep, making them unable to cast a skill. They will be awoken if attacked.
Icon-stun
Stun Incapacitates an enemy, making them unable to cast a skill.
Icon-target
Taunt Provokes an enemy, forcing them to target the caster of this effect.
Icon-stone
Turn to Stone/Petrify Encases an enemy in solid rock, making them unable to cast a skill. }|}|}|}|}|}|}|}|}|}
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