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Up to 8 effects can be applied to a single target. Identical effects cannot be accumulated—the one last applied will replace the existing effect.
Continuous damage effects ( Poison, Parasite) are exceptions and can be accumulated. A special case is Bomb: when replacing a bomb, the previous one will detonate, instantly inflicting 100% of its damage.
This "Help" list can be accessed in-game during battle by selecting the cog icon in the upper right hand corner of the screen.
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|-|Beneficial Effects (Buffs) =
Buff Listing[]
Beneficial effects do not need Accuracy to land.
Icon
Name
Effect
Note
Avoid Death
Makes an ally unkillable, preventing their HP from dropping below 1 HP point.
Avoid Direct Damage
Makes an ally invincible against attacks, receiving 0 damage from any non-lasting source for a few turns.
Avoid Life Change
Blocks the HP of the allies for some turns, making that no damage or heal received over them modify their HP.
Blind Mail
Recovers an ally with a rusty dust spewing mail, bringing something in the eyes of an enemy attacker making them missing their abilities with 50% chance.
Chance of applying Blind on hit. Uses ally's accuracy when calculating if it is applied or resisted.
Body Shield
Protects an ally using own body, taking any single target attacks they would have otherwise received.
Concentration points
Points of extra energy in the form of sageness. These allow some spells to have extra effect when cast by the ally in question.
Counter Attack
Gives a 50% chance of an ally counterattacking any attacker.
Decrease Chance to Receive Critical Attack
Decreases the chance of an ally getting a critical attack by 30%
Divine Shield
Holy protection that dodges damage, then fades out.
Dodge
Fastens a creature with this positive effect, allowing it to dodge enemy abilities with 50% chance.
Increase Critical Chance
Increases the critical chance of an ally by 15%.
Increase Critical Damage
Increases the critical damage of an ally by 55%.
Increase Defense
Increases the defense of an ally by 60%.
Elemental Attack
Makes an ally advantageous against all elements when attacking.
Allies' damaging attacks will have 130% damage potency.
Elemental Defense
Makes an ally advantageous against all elements when defending.
Attacker's damaging attacks only have 70% damage potency.
Immune
Makes an ally immune to incoming negative lasting effects with 100% chance to resisting them.
Cannot stop Instant Drain.
Partial Immunity
Makes an ally partially immune to incoming lasting negative effects, resisting [some] of them with 100% chance, no matter what.
Increase Accuracy
Increases the accuracy of an ally by 25%
Increase Attack
Increases the attack of an Ally by 50%
Permanent Attack Buff
While this effect is active, the attack of the creature will be increased by 10% every turn.
Raid Boss' skill
Increase Healing Effects
Amplifies any healing effects an ally receives by 25%
Increase Resistance
Increases the resistance of an ally by 25%
Increase Speed
Increases the speed of an ally by 40%
Invincible
Makes an ally invincible to all sources of damage
Invisible
The creature affected with this beneficial effect will be invisible in the fight, avoiding the enemy to target them. The invisibility is not taken in account if the creature is the last one remaining in battle, and will be lost once the creature attacks.
If a creature attacks the enemy while invisible, they are revealed and loose the buff. If they cast a buff or heal, they will stay invisible.
Mirror
A creature with this effect is protected by a crystalline veil that acts as a mirror against negative effects, thus bouncing them back to the original caster.
Phoenix Soul
Revives an ally from their ashes if they perish while this effect is active
Poisonmail
Protects an ally with a venomous aura, with a 40% probability of poisoning any attacker for 2 turns.
Chance of applying Poison on hit. Uses ally's accuracy when calculating if it is applied or resisted.
Protective Mark
Reduces the damage an ally receives by 40%
Regenerate
Regenerates the HP of an ally at the end of their turn
Regenerate does not stack. The last applied buff will override the old one, regardless of power.
Reflect damage
Protects an ally with a reflecting veil, injuring any attacker with 25% of the damage they just dealt.
Reflected damage is checked against attacker’s defense.
Reflect Heal
Reflect the caster's damage as healing vibes on the target ally.
Reverse Allies
Incoming damage will heal the creature, while healing will deal damage.
Shield
Shields an ally, providing a layer of extra HP for a few turns
Spread Damage
Damage received by the creature covered by this effect is divided between all allies, and thus vastly reduced. Only the original creature is taken in account when proceeding with the calculation of damage inflicted.
Taunt Mail
A creature with this effect has a 50% chance of mocking an enemy attacker, thus attracting their attacks for a number of turns.
Chance of applying Taunt on hit. Uses ally's accuracy when calculating if it is applied or resisted.
Thorn Mail
Protects an ally with Thornmail, injuring any attacker with 10% of their max HP.
Debuffs[]
Harmful effects require Accuracy to be applied to enemies, checked against an enemy's Resistance.
Example: 80% Acc vs 140% Resistance
Chance to Resist = Res - Acc
140 - 80 = 60 % > Min chance to resist (10%)
Chance to Land Debuff = 100 - (Chance to resist)= 100 - 60 = 40% (to land debuffs)
Note:
Max Chance to land debuff= 90%
Min Chance to land debuff = 10%
Detonate Bomb and Poison Burst don't need Accuracy.
Icon
Name
Effect
Note
Blind
Blinds an enemy, giving their a 50% chance of missing their attacks.
Block Buff (& Beneficial Effects)
Prevents an enemy from receiving positive lasting effects.
Does not block Regeneration or Healing.
Block Heal
Prevents an enemy from receiving healing effects.
Block Revive
Prevents an enemy from being reborn if they perish while this effect is active.
Applies to both Revive Skills, Zombie Call, and Phoenix Soul
Bomb
Plants a bomb on an enemy which denotes at the end of a timer, dealing damage based on the creature’s attack. The enemy is stunned once the bomb explodes.
A bomb placed over another bomb will denote and replace the current bomb.
Note: Bomb deal Pure Damage.
Confuse
Confuses an enemy, giving a 50% chance of them attacking their allies instead.
Curse
Disables a percentage of the target’s HP for a number of turns. Disabled HP becomes “unhealable” while the effect is active.
Decrease Accuracy
Decreases the accuracy of an enemy by 25%.
Decrease Attack
Decreases the attack of an enemy by 50%.
Decrease Critical Chance
Decreases the probability of an enemy dealing a critical attack 15%.
Decrease Critical Damage
Decreases the damage an enemy inflicts when dealing a critical attack by 55%.
Decrease Defense
Decreases an enemy's defense by 60%.
Decrease Speed
Decreases an enemy's speed by 40%.
Decrease Resistance
Decreases an enemy's resistance by 25%.
Increase Chance to Receive Critical Attack
Increases the probability of an enemy receiving a critical attack by 30%.
Fear/Terrify
Terrifies an enemy, making them unable to cast a skill.
Focus Marks
Points of debility that affect an enemy creature and allow some spells to have an extra effect when cast against those creatures.
Focus marks do not count against total debuffs.
Freeze
Freezes an enemy, making them unable to cast a skill.
Hunting Mark
Increases the damage an enemy receives by 40%.
Lifesteal
Curses an enemy, draining their HP and recuperating the HP of the caster.
Lifesteal HP
Curses an enemy and inflicts lifesteal.
Mute
Mutes an enemy, only allowing them to cast their first skill
Paralyze
Binds an enemy in a powerful hold, making them unable to cast a skill.
Parasite
Implants a parasite in the target that devours their HP by an increasing amount each turn until the parasite’s duration runs out or the creature dies.
Poison
Subtracts 10% of an enemy’s HP at the end of their turn. Against Bosses, this effect is reduced to 5%.
Polymorph
Transforms an enemy into a critter, modifying their stats and spells for a few turns.
Reverse Enemies
Healing turns into damage, while incoming damage will heal the creature.
Sleep
Puts an enemy to sleep, making them unable to cast a skill. They will be awoken if attacked.
Stun
Incapacitates an enemy, making them unable to cast a skill.
Taunt
Provokes an enemy, forcing them to target the caster of this effect.
Turn to Stone/Petrify
Encases an enemy in solid rock, making them unable to cast a skill.